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A Programmer's Geometry, by Adrian Bowyer
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Programming for computer graphics requires a large number of simple geometric operations. The most obvious way to program these is often inefficient or numerical unstable. This book describes the best approaches to these elementary procedures, providing the programmer with geometric techniques in a form that can be directly incorporated into the program being written. It is directly applicable to computer graphics, but also to other programming tasks where geometric operations are required.
- Sales Rank: #2522854 in Books
- Brand: Brand: Butterworth-Heinemann Ltd
- Published on: 1983-07-15
- Released on: 1983-07-15
- Original language: English
- Number of items: 1
- Dimensions: 9.75" h x .35" w x 7.50" l, 1.20 pounds
- Binding: Paperback
- 152 pages
- Points and lines, Points, lines and circles, Points, line segments and arcs
- Areas, Curves other than circles
- Vectors, matrices and transformations
- Points, lines and planes
- Volumes, Drawing pictures
Most helpful customer reviews
5 of 5 people found the following review helpful.
An novel work of program codes for geometrical calculations
By S.Venkatesan
The work falls in the area of computer graphics. People have to write code to draw geometrical shapes and do assoicate calculations. The book guides the reader in development such code in a systematc way. The code is developed is in such a way that there is a gradual development. The code can be made part of other programs. It deals with lines, circles and tangents, arcs, intersection of arcs, areas, lines and planes, volumes and forms of computation like that of centre of gravity of a cone. The last chapter deals with pixel based drawing. The material presented with lot of figures and formulae. It is a excellent book for introduction of computer concepts.
0 of 0 people found the following review helpful.
Five Stars
By Amazon Customer
Great condition!
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